Tracks of War

Photographs

Frames taken from the game as it runs. Select one to see it large.

16 / Map sheets

Map sheets

Every map in the game, seen from above.

  • Copper Valley

    Copper Valley

    2 players

    Two camps hold the high shelves above a red mining valley. Two ramps lead down from each side; the richest seams lie on the valley floor.

  • Dune Crossing

    Dune Crossing

    2 players

    Rolling dunes and an oasis between two desert camps. Two hard-sand tracks run north and south of the water; the rich oil sits by the palms.

  • Frost Line

    Frost Line

    2 players

    A frozen river cuts the snowfield in two. One wide ford in the middle carries the tanks; two narrow crossings on the flanks are for raids on foot.

  • Ridge Run

    Ridge Run

    2 players

    A long rocky ridge splits the dry steppe. Three passes cross it: the middle one is short and open, the flank passes are longer and covered by trees.

  • Training Grounds

    Training Grounds

    2 players

    Two drill camps face each other across a quiet creek. Ford it, cross the meadow, and take the lakeshore before the enemy does.

  • Twin Harbors

    Twin Harbors

    2 players

    Two coasts face each other across a deep channel. Each side has a sheltered harbour; the rich oil sits on a rock in mid-channel.

  • Archipelago

    Archipelago

    4 players

    Four home islands in a deep sea. A sandbar joins each island to its ally; the big central island holds the rich oil.

  • Crossroads Farm

    Crossroads Farm

    4 players

    Four farms around a ruined village where two roads cross. Hedgerows frame the fields; the rich mines lie among the ruins.

  • Delta Bridges

    Delta Bridges

    4 players

    A river splits into two arms before it meets the sea. Three bridges and two fords decide the war.

  • Pine Ridge

    Pine Ridge

    4 players

    Two pine belts cross the hills between north and south. Four cut lanes lead through each belt; allies share a back road.

  • Salt Flats

    Salt Flats

    4 players

    A white salt desert, flat and fast. Five rock mesas break the plain; the central one holds the richest oil.

  • Winter Pass

    Winter Pass

    4 players

    A snowy mountain wall divides west and east. One wide pass in the middle and two narrow ones at the ends.

  • Iron Coast

    Iron Coast

    6 players

    Three camps on each shore of a wide gulf. The north is a long land front; the open sea belongs to the stronger fleet.

  • Six Rivers

    Six Rivers

    6 players

    Six streams run out from a central lake and part six camps. Every stream has two bridges; the lakeshore is rich.

  • Great Steppe

    Great Steppe

    8 players

    Eight camps on a ring around a rich central field. Tracks link every camp to its neighbours; the open grass hides nothing.

  • Highland Crown

    Highland Crown

    8 players

    Eight camps in a green lowland ring around a rocky plateau. Whoever holds the crown holds the richest field.

Logo and icon

Logo and icon

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