Photographs
Frames taken from the game as it runs. Select one to see it large.

FIG. 1Desert oasis, late afternoon 
FIG. 2Column on the march 
FIG. 3Frost Line, 00:30 
FIG. 4Frost Line, 13:00 
FIG. 5Snowfield, rocket strike 
FIG. 6Forest edge 
FIG. 7Island, shell in flight 
FIG. 8Desert base 
FIG. 9Online room, code K7M2QX 
FIG. 10Main menu
16 / Map sheets
Map sheets
Every map in the game, seen from above.

Copper Valley
2 players
Two camps hold the high shelves above a red mining valley. Two ramps lead down from each side; the richest seams lie on the valley floor.

Dune Crossing
2 players
Rolling dunes and an oasis between two desert camps. Two hard-sand tracks run north and south of the water; the rich oil sits by the palms.

Frost Line
2 players
A frozen river cuts the snowfield in two. One wide ford in the middle carries the tanks; two narrow crossings on the flanks are for raids on foot.

Ridge Run
2 players
A long rocky ridge splits the dry steppe. Three passes cross it: the middle one is short and open, the flank passes are longer and covered by trees.

Training Grounds
2 players
Two drill camps face each other across a quiet creek. Ford it, cross the meadow, and take the lakeshore before the enemy does.

Twin Harbors
2 players
Two coasts face each other across a deep channel. Each side has a sheltered harbour; the rich oil sits on a rock in mid-channel.

Archipelago
4 players
Four home islands in a deep sea. A sandbar joins each island to its ally; the big central island holds the rich oil.

Crossroads Farm
4 players
Four farms around a ruined village where two roads cross. Hedgerows frame the fields; the rich mines lie among the ruins.

Delta Bridges
4 players
A river splits into two arms before it meets the sea. Three bridges and two fords decide the war.

Pine Ridge
4 players
Two pine belts cross the hills between north and south. Four cut lanes lead through each belt; allies share a back road.

Salt Flats
4 players
A white salt desert, flat and fast. Five rock mesas break the plain; the central one holds the richest oil.

Winter Pass
4 players
A snowy mountain wall divides west and east. One wide pass in the middle and two narrow ones at the ends.

Iron Coast
6 players
Three camps on each shore of a wide gulf. The north is a long land front; the open sea belongs to the stronger fleet.

Six Rivers
6 players
Six streams run out from a central lake and part six camps. Every stream has two bridges; the lakeshore is rich.

Great Steppe
8 players
Eight camps on a ring around a rich central field. Tracks link every camp to its neighbours; the open grass hides nothing.

Highland Crown
8 players
Eight camps in a green lowland ring around a rocky plateau. Whoever holds the crown holds the richest field.
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